I'm Mark Morrison. I'm originally from a teeny-tiny town in Ohio called Salem. My father used to say that it was the armpit of the country. Peeuuw! I have seven brothers and sisters, a slew of nieces and nephews and a couple dozen great nieces and nephews. I now live in Florida with my loving wife, four children and two beautiful grand-babes. It's hot, but it's just a sticky, obnoxiously wet heat. Hahaha!
My father used to say that I was an uneducated genius. I'm not exactly sure what he meant by that. I suppose it was because I spent most of my time in school more involved in sports and art classes growing up than mathematics, history or science. I did, however, sneak in several elective credits as a librarian's assistant. That was a whole lot of fun and I was able to read a ton of awesome books.
As a boy I grew up reading things like The Hardy Boys, Nancy Drew mysteries, and the classics, like Huckleberry Finn and Charlotte's Web. I also read some outstanding comics and MAD magazines. But as I got older my taste changed. I was big into Isaac Asimov, George Orwell and Edgar Allen Poe. I didn't just read. I watched a little Television as well. Star Trek, Dark Shadows, The Twilight Zone, Dr. Who, Andy Griffith, Mary Tyler Moore, the Brady Bunch and Gilligan's Island rounded out some dull afternoons.
As most folks with large families know, board games are an inexpensive way to entertain ourselves. We'd always get a batch of new games at Christmas along with a new pair of socks and underwear. On one particular low budget Christmas, my father introduced us to a game he claimed he'd invented called, “Uh!”
We'd all gather in the living room and one of us was elected to start. That person would have to create a totally fictitious story out of thin air. They'd pause mid-sentence and let the next player take over from there. This continued around the room until someone hesitated or said “uh”. That player was out and the game continued until only one person was left. The stories were creative and often incredibly strange, each of us attempting to make the next in line chuckle and fumble. It was an awesome game of improvisation and I credit my love of storytelling to that silly game.
Every night my mind is inundated with a fresh batch of unusual dreams and nightmares, always in outlandish worlds and dimensions fraught with bizarre characters who can do wondrous things. But through my writings I've allowed some of them to escape onto the freedom of the blank pages and into my first novel, Twospells. I'll pardon another batch of weird mind games and characters in future books.
TwoSpells is a magical tale about a set of teenage twins, Sarah and Jon, who find out that they're heirs to an ancient, magical realm containing an enchanted library that can transport a reader to anywhere or anytime the author has written into the story.
They're soon caught up in an inter-dimensional war between good and evil, both sides looking to claim the library's unique magical enchantment. Along the way, the twins meet astonishing and fascinating characters who can do amazing things, but not all are good. Some are of unspeakably horrific creation and are bent on one thing: destroying the two strange intruders who have entered and disrupted their sacred two-dimensional domain.
Sarah and Jon must leave behind their much simpler life as Regulars and embrace their new positions as successors to a very special kingdom designed for their kind only, the Irregulars. I truly believe you'll enjoy every moment of this story.
I've attached a snapshot of me and my daughter Sarah, whom the phenomenal heroine of TwoSpells is based. She's beautiful, tough and clever.
Here's a link to TwoSpells on Amazon:
Thanks for listening,
Sarah and her twin brother Jon are heirs to an ancient magical realm and its most valuable treasure, an enchanted library. The library endows readers with the supernatural means of crossing into the uncharted inner-sanctum of the second dimension, inhabited with peculiar and sometimes perilous creatures.
The children are emboldened with a wondrous mystical gift that no other being has ever possessed. But fate intervenes and triggers a disastrous inter-dimensional war that disrupts the fabric of time and space spanning multiple universes, tearing destiny a new and savage pathway.
The two must rescue their world from a phantom hybrid alien race controlled by a demented dark-wizard, Jeremy Sermack. They will either assimilate or be exterminated.
Will they be the saviors the prophets spoke of, or will they retreat to the perceived safety of their distant homeland?